![]() |
| All Zombies Must Die! |
Tuesday, July 23, 2013
Game Night: All Zombies Must Die!
Tonight I played All Zombies Must Die! It's a top-down adventure / brawler in which the main character finds himself in the middle of a zombie apocalypse and thinks it's pretty cool. The gameplay pretty much consists of slaughtering your way across an area, using shotguns, flaming torches, cricket bats, etc. to kill various kinds of zombies.
As you progress you will proceed through the story, unlock additional characters and weapons, and level up those characters. The writing is funny as this is a parody of the zombie genre, and the main character occasionally breaks the fourth wall. The game controls fairly well and the key mappings are pretty logical.
Monday, July 22, 2013
Game Night: Alien Zombie Megadeath
Tonight I played Alien Zombie Megadeath. This game is a side-scrolling shooter with small levels. There are a few modes of play, depending on the level. The main style spawns waves of enemies (alien zombies) that you must destroy, touching an enemy costs you a life.
Other levels involve carrying space babies to an escape pod, disposing bombs, and avoiding environmental obstacles (or a combination of any of these while avoiding enemy waves). It's not a bad game, although the default key bindings for keyboard are not particularly optimal, especially for those of us who prefer WASD for movement.
![]() |
| Alien Zombie Megadeath |
Other levels involve carrying space babies to an escape pod, disposing bombs, and avoiding environmental obstacles (or a combination of any of these while avoiding enemy waves). It's not a bad game, although the default key bindings for keyboard are not particularly optimal, especially for those of us who prefer WASD for movement.
Saturday, July 20, 2013
Game Night: Alien Breed 2: Assault
Tonight I played Alien Breed 2: Assault. It's a top-down shooting action game where you are trapped on a ship infested with aliens, trying to reactivate the engines. It's a sequel (thus the '2') to Alien Breed. I actually got this game for free, which is why I haven't played the first one.
Alien Breed 2 is pretty fun, as long as you don't mind aliens popping out of the ground and walls. The only real issue I had was that the camera angles were sometimes a bit finicky.
![]() |
| Alien Breed 2: Assault |
Thursday, July 18, 2013
Game Night: AI War: Fleet Command
Tonight I played AI War: Fleet Command. AI War is a space-based strategy game with procedurally generated campaigns. Difficulty can be manually set, or scaled based on the number of players. It's a fairly complex game, with a lot of different strategies, ships, and many other factors to consider.
It's definitely a bit hard to get into this game in a short amount of time - it look me about 45 minutes just to complete the basic tutorials. From there I jumped into a campaign with beginner settings. This is definitely a game that moves much slower than some of the more popular strategy games, but I can definitely see the charm.
![]() |
| AI War: Fleet Command |
Wednesday, July 17, 2013
Game Night: AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
Tonight I played AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome. This game is from the same team as 1.. 2.. 3.. Kick It, and has the same falling theme although AaaaaAAaaaAAAaaAAAAaAAAAA!!! is more realistic in that you are base jumping and you can get injured by bumping the buildings or die if you land too fast. You have to deploy a parachute to land.
The scoring system is similar - you need to get close to buildings to gain points. In addition to this you can gain extra points by hitting birds, giving a thumbs up to your fans, tagging buildings, and making obscene gestures at your detractors. It's a pretty fun game, although it is significantly more difficult than 1.. 2.. 3.. Kick It.
![]() |
| AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome |
Subscribe to:
Posts (Atom)




