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| BIT.TRIP Beat |
Friday, July 4, 2014
Game Night: BIT.TRIP BEAT
Tonight I played BIT.TRIP BEAT. This game is like Pong on acid. You move a paddle with your mouse and bounce blocks back that come at you. As you hit the blocks you will transition into trippier dimensions with success, and if you miss a lot you will drop down into more boring ones. Miss enough, and it's game over.
This game is part of the BIT.TRIP series, so it is all about cool pixel art and chiptunes. As with other games in the series the music gets more complex the better you do. It can get pretty hard to keep track of all the blocks, but it feels pretty rewarding if you pull it off.
Saturday, June 28, 2014
Game Night: Child of Light
Tonight I played Child of Light. It's sort of a hybrid platformer / turn-based RPG. The game is about a young girl who wakes up in the strange land of Lemuria and is looking for a way home. You move around with 2D side-scrolling, and jump into turn-based battles when you bump into an enemy.
The art is really wonderful, sort of a hand-painted storybook style. The music is instrumental and excellent.
I highly recommend this game - I couldn't stop playing. The one downside is that UPlay is required, which is a bit superfluous as the game is sold on Steam.
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| Child of Light Exploration |
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| Child of Light Battle |
I highly recommend this game - I couldn't stop playing. The one downside is that UPlay is required, which is a bit superfluous as the game is sold on Steam.
Tuesday, July 23, 2013
Game Night: All Zombies Must Die!
Tonight I played All Zombies Must Die! It's a top-down adventure / brawler in which the main character finds himself in the middle of a zombie apocalypse and thinks it's pretty cool. The gameplay pretty much consists of slaughtering your way across an area, using shotguns, flaming torches, cricket bats, etc. to kill various kinds of zombies.
As you progress you will proceed through the story, unlock additional characters and weapons, and level up those characters. The writing is funny as this is a parody of the zombie genre, and the main character occasionally breaks the fourth wall. The game controls fairly well and the key mappings are pretty logical.
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| All Zombies Must Die! |
Monday, July 22, 2013
Game Night: Alien Zombie Megadeath
Tonight I played Alien Zombie Megadeath. This game is a side-scrolling shooter with small levels. There are a few modes of play, depending on the level. The main style spawns waves of enemies (alien zombies) that you must destroy, touching an enemy costs you a life.
Other levels involve carrying space babies to an escape pod, disposing bombs, and avoiding environmental obstacles (or a combination of any of these while avoiding enemy waves). It's not a bad game, although the default key bindings for keyboard are not particularly optimal, especially for those of us who prefer WASD for movement.
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| Alien Zombie Megadeath |
Other levels involve carrying space babies to an escape pod, disposing bombs, and avoiding environmental obstacles (or a combination of any of these while avoiding enemy waves). It's not a bad game, although the default key bindings for keyboard are not particularly optimal, especially for those of us who prefer WASD for movement.
Saturday, July 20, 2013
Game Night: Alien Breed 2: Assault
Tonight I played Alien Breed 2: Assault. It's a top-down shooting action game where you are trapped on a ship infested with aliens, trying to reactivate the engines. It's a sequel (thus the '2') to Alien Breed. I actually got this game for free, which is why I haven't played the first one.
Alien Breed 2 is pretty fun, as long as you don't mind aliens popping out of the ground and walls. The only real issue I had was that the camera angles were sometimes a bit finicky.
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| Alien Breed 2: Assault |
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