Tuesday, July 23, 2013

Game Night: All Zombies Must Die!

Tonight I played All Zombies Must Die! It's a top-down adventure / brawler in which the main character finds himself in the middle of a zombie apocalypse and thinks it's pretty cool. The gameplay pretty much consists of slaughtering your way across an area, using shotguns, flaming torches, cricket bats, etc. to kill various kinds of zombies.

All Zombies Must Die!
As you progress you will proceed through the story, unlock additional characters and weapons, and level up those characters. The writing is funny as this is a parody of the zombie genre, and the main character occasionally breaks the fourth wall. The game controls fairly well and the key mappings are pretty logical.

Monday, July 22, 2013

Game Night: Alien Zombie Megadeath

Tonight I played Alien Zombie Megadeath. This game is a side-scrolling shooter with small levels. There are a few modes of play, depending on the level. The main style spawns waves of enemies (alien zombies) that you must destroy, touching an enemy costs you a life.

Alien Zombie Megadeath

Other levels involve carrying space babies to an escape pod, disposing bombs, and avoiding environmental obstacles (or a combination of any of these while avoiding enemy waves). It's not a bad game, although the default key bindings for keyboard are not particularly optimal, especially for those of us who prefer WASD for movement.

Saturday, July 20, 2013

Game Night: Alien Breed 2: Assault

Tonight I played Alien Breed 2: Assault. It's a top-down shooting action game where you are trapped on a ship infested with aliens, trying to reactivate the engines. It's a sequel (thus the '2') to Alien Breed. I actually got this game for free, which is why I haven't played the first one.

Alien Breed 2: Assault
Alien Breed 2 is pretty fun, as long as you don't mind aliens popping out of the ground and walls. The only real issue I had was that the camera angles were sometimes a bit finicky.

Thursday, July 18, 2013

Game Night: AI War: Fleet Command

Tonight I played AI War: Fleet Command. AI War is a space-based strategy game with procedurally generated campaigns. Difficulty can be manually set, or scaled based on the number of players. It's a fairly complex game, with a lot of different strategies, ships, and many other factors to consider.

AI War: Fleet Command
It's definitely a bit hard to get into this game in a short amount of time - it look me about 45 minutes just to complete the basic tutorials. From there I jumped into a campaign with beginner settings. This is definitely a game that moves much slower than some of the more popular strategy games, but I can definitely see the charm.

Wednesday, July 17, 2013

Game Night: AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome

Tonight I played AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome. This game is from the same team as 1.. 2.. 3.. Kick It, and has the same falling theme although AaaaaAAaaaAAAaaAAAAaAAAAA!!! is more realistic in that you are base jumping and you can get injured by bumping the buildings or die if you land too fast. You have to deploy a parachute to land.

AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
The scoring system is similar - you need to get close to buildings to gain points. In addition to this you can gain extra points by hitting birds, giving a thumbs up to your fans, tagging buildings, and making obscene gestures at your detractors. It's a pretty fun game, although it is significantly more difficult than 1.. 2.. 3.. Kick It.

Tuesday, July 16, 2013

Game Night: A.R.E.S.: Extinction Agenda

Tonight I played A.R.E.S.: Extinction Agenda. A.R.E.S. is a Megaman-esque side-scrolling shooter with robots. This game is pretty fun, and I ended up playing well past my allotted hour. As you play you acquire powerups such as extra abilities and different weapons. Enemies drop resources that can be 'recycled' to upgrade weapons and create repair kits or grenade ammo.

A.R.E.S.: Extinction Agenda
Levels are replayable, with secrets that become accessible with later abilities, and each level is scored based on time, damage taken, etc. so there is replay value for those completionists out there.This game is a pretty good deal because it's fairly inexpensive for a good amount of fun.

Monday, July 15, 2013

Game Night: 1000 Amps

Tonight I played 1000 Amps. This game is an interesting puzzle / platformer type game where you play as a little light-bulb guy trying to navigate a maze by lighting it up.

1000 Amps
It's a pretty neat puzzle to play through and some of the levels take a lot of thinking and planning to complete, not to mention good timing with jumps, and other abilities that are unlocked as you progress. It's a fairly inexpensive game, especially during Steam sales, so I'd recommend it at least to people who enjoy this sort of game.

Sunday, July 14, 2013

Game Night: 1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby)

Tonight I played 1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) for a bit over an hour. I have no idea how or why I purchased this game, but I suspect it came in a bundle at some point.
That being said, this game is much better than I had suspected based on the name. The gameplay consists of falling through a level, trying to stay as close to the 'buildings' (or blocks) as possible. The levels are randomly generated based on the music you select.

1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby)

There are several built in tracks but the true draw is being able to play levels based on your own music. The idea is similar to AudioSurf, but levels based on slower music are still enjoyable. All in all it's a pretty fun game to just veg out and listen to music with. It's too bad about the name, because I think it would be much more popular if the name wasn't so... unusual.

Thursday, April 4, 2013

ZREO Closing Down

After years of producing amazing Zelda re-orchestrations, including the wonderful Twilight Symphony, the ZREO team is shutting down.
Visit their site to see their closing words.
:(

Windmill Song

Here is the Ocarina tab that I wrote for the Windmill Song from The Legend of Zelda: Ocarina of Time:
(click image to enlarge)

Serenade of Water

Here is the Ocarina tab that I wrote for the Serenade of Water from The Legend of Zelda: Ocarina of Time:
(click image to enlarge)

Tuesday, April 2, 2013

The Northerner Kickstarter

Check out this Kickstarter from Jeremy Soule, composer of the soundtracks for Total Annihilation, Supreme Commander, Elder Scrolls: Skyrim, and more: http://kck.st/YstkLq

Minuet of Forest

Here is the Ocarina tab that I wrote for the Minuet of Forest from The Legend of Zelda: Ocarina of Time:
(click image to enlarge)

Epona's Song

Here is the Ocarina tab that I wrote for the Epona's Song from The Legend of Zelda: Ocarina of Time:
(click image to enlarge)

Monday, April 1, 2013

The Bolero of Fire

Here is the Ocarina tab that I wrote for the Bolero of Fire from The Legend of Zelda: Ocarina of Time
(click image to enlarge)

Basic Ocarina Notes

Here are the basic notes for a 12-Hole C-Major Ocarina:

Basic (C Major)

Ocarina Tabs

I wrote some ocarina tabs a while back and posted them on a Google sites page. I'm working on transferring them here, but here is the link for now: Ocarina Tabs

Monday, February 4, 2013

Cryamore Kickstarter

I recently came across a Kickstarter for  a game called Cryamore. They have some samples for their soundtrack, being composed by Aivi Tran, and it sound great so far.
You can listen to the sample tracks on the composer's SoundCloud account.
Check it out, and donate to the Cryamore Kickstarter if you like it!

Friday, January 18, 2013

Twilight Symphony

I pre-ordered the Zelda Reorchestrated Twilight Symphony and recently received the digital download. For now, all I'll say is that the album is amazing. More to come once they've officially released it on their site.